![]() I do hope the devs bounce back, I liked them, and I think most of the mistakes in this stemmed from them not having a lot of accumulated experience in the industry. Also he probably doesn't make enough income to support even a tiny game studio. Dwarf fortress succeeds because Toady has had years and years to work on it and he doesn't worry about game engine/graphics/gui/etc beyond the very basics. Ĭlockwork Empires is in a genre where basically every game fails or ends up mediocre and directionless, with about 10 minutes of gameplay before it gets stale. I don't think hindsight was really needed to see this coming though (I hoped otherwise, but like I said before, was unwilling to drop a dime until I saw the game mature into something remotely what was promised). ![]() Man, you've arrived at a special set of circumstances where, in the end and/or with benefit of hindsight-it is an almost 100% guaranteed lock that a (2D) Master of Magic successor, an essentially potently cursed project inherently, would've stood a better chance at running the gauntlet of madness successfully.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |